Software Engineer III, Pixel Graphics
Warsaw, Poland
Onsite
mid-level
July 10, 2026
€90,000
€36,000
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Job Description
Minimum qualifications:
- Bachelor’s degree or equivalent practical experience.
- 2 years of experience in low level systems programming languages (e.g., C++ or C).
- 2 years of experience with working with embedded operating systems.
- Experience writing low-level graphics Application Programming Interface (API) code.
Preferred qualifications:
- 2 years of experience with data structures and algorithms in either an academic or industry setting.
- Experience analyzing GPU-accelerated applications like games, image processing, or GPU applications.
- Experience in writing or contributing to graphics drivers and knowledge of the OpenGL ES, Vulkan, or OpenCL APIs.
About The Job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.
As a member of Pixel's Graphics Processing Unit (GPU) driver team, you will share ownership of the kernel GPU driver and the user-space graphics driver stack. You will be involved in developing new features, devising performance improvements, bringing silicon up, debugging challenging problems, and in identifying future requirements for both software and hardware in Pixel products.
The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.
Individual pay is determined by factors including job-related skills, experience, and relevant education or training.
Poland: zł280000 - zł287000 (PLN) + 15% bonus target + equity + benefits
Responsibilities Learn more about benefits at Google .
- Develop Graphics Processing Unit (GPU) graphics and compute technologies spanning the full GPU software stack.
- Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
- Help evaluate and bring-up devices and work with product and engineering teams to define the role and requirements of the GPU in future product designs.
- Debug sophisticated user mode and kernel mode problems.
Google is proud to be an equal opportunity workplace and is an affirmative action employer. We are committed to equal employment opportunity regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. See also Google's EEO Policy and EEO is the Law. If you have a disability or special need that requires accommodation, please let us know by completing our Accommodations for Applicants form .
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